![]() Drag and drop the compressed (.7z) mod file into the Mod manager window, and import the mod.Install as a DLC mod with ME3 Tweaks Mod Manager: Afaik, there shouldn't be any compatibility issues with other mods.A compatibility patch is provided for ME1 Recalibrated .I restored that functionality disabling the communication consoles now results in a (previously hidden) message being displayed. Some Geth communication consoles out in the open were apparently meant to be disabled by the player, but could not be interacted with. The Prothean Ruins no longer remain marked as Anomaly after being discovered. In addtion, this mod also fixes a couple bugs on the UNC maps: on containers) are not affected whatsoever. The XP and credit rewards that were associated with these minigames have been compensated for (so they should be exactly the same with or without the mod). These minigames did not require any Electronics/Decryption skill, and could be tried again in case of failure. So I didn't make them visible by default.Īs of v1.1, this mod also removes minigames on Mineral Survey and Artifact Recovery on the UNC worlds (close to 100 minigames in total). Note that on the planet Xawin, a system already exists in vanilla to reveal the locations of mineral deposits. This upgrade can be found either in the Upper Markets of the Citadel (should be guaranteed in store on a new playthrough), or in the requisition store on the Normandy (large chance to appear each time the store inventory is refreshed). The locations of active Thresher Maws will also be marked on the UNC maps, but only after purchasing a Normandy Scanner Upgrade in-game. This mod add markers on the maps of the UNC worlds, to locate mineral deposits as well as other points of interest.
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